
Have you ever noticed that the Haldures raise a longer room on 2 pcs, making this Xbox Series X | S or PlayStation 5 happens? In 150 GB, the game is almost three times larger on the PC than the consoles. According to Brandon Armstrong, deputy technical director of the Aeros Head Game Studio, the reason is that Haldures 2 are still meeting a small section of PC users.
In a long post on Steam, Armstrong writes that the installation of the Haldures 2 is so large because most of the players have been copied for the benefit of the players who still use mechanical hard disk drives. This is an ancient process in which duplicate data is combined together to reduce the load times. Armstrong noted that this duplication is not necessary for players who have long been upgraded to solid state drives, but Aerob Head has had difficulty deciding how many players are on mechanical HDD.
Armstrong wrote, “How many Heldors are still using 2 players mechanical HDD? The fact is that we do not know right now.” “Even the steam user surveys are unable to give us data about the use of mechanical HDD in the gamer population as a whole. Our best estimates have described it as 12 percent of all PC gamers, but the data are very unreliable and rely on the data. As long as we do not know it, it is difficult to do it. The load time to go into the mission is determined by the slowest member of the squad. “
Armstrong offered some possible solutions and said the next update would make some progress towards shrinking the size of the file. However, he has warned that players may not feel the difference “because the new things we have added will take these benefits.” Mid -term solutions Lero Head plans to bund into shared assets instead of featured many duplicate files. The negative aspect is that this mechanical HDD will slow down the game for users, but he hopes that the load hours will be “less than 30 seconds”.
Going forward, Aero Head will also work to improve its engine and improve compression techniques that reduce the need for duplication. However, Armstrong added that the studio is not yet aware of what effects on the burden will make it an unresolved solution.
Shams Georjani, CEO of the Aeros Head Game Studio, recently said that the team’s goal for Haldures 2 is to continue it forever, instead of issuing a patch instead of going to Heldivers 3, which dealt with cave cracks and audio worms. Recently, Aero Head acknowledged a long list of problems to solve, including “performance drops, stability hiccups, frozen and disturbing audio worms.” A refreshing plan has been planned later this month, but many of these cases may take longer to fix.