
I like to play my games without mods or console commands to get as close to the desired experience as possible. But sometimes something breaks and you need to reset your character, you need accessibility, or maybe you’re just a thousand hours into your game and can’t be bothered to stuff the engine. That’s what console commands are for. As with any major crafting game, there are a satisfying number of console commands available. Continue for how to use these commands, and what cheats are available.
Before we dive in, satisfying cheating isn’t as simple and straightforward as we might hope. There are a variety of console commands available, but most of them are related to user preferences. To use the actual cheat, you’ll have to install a mod.
How to use console commands
Look at the top right corner of your keyboard. You should see a key that contains one or more of these characters: ~, `, or §. This last one is pretty standard on many European keyboard layouts. Pressing this will bring up the console.
How to use cheats
We have a full list of console and debug commands, but we’d be remiss not to mention our favorite command: cheat.
In order for the cheat to work, you will need to download and install the Satisfied Mod Loader (SML) along with additional information in the Satisfied Modding documentation.
Some of our favorite cheats include: Nopur, NoQuest, TurboProduction Mod, and Teleport. Nupur still requires you to wire up your machines, but you don’t have to actually power them. Nocost makes machines and such for free. TurboProductionMode turns crafting on the bench into instant matter. Finally, teleport puts you wherever you like on the map, which is great when you manage to get yourself into a precarious position between a big drop and some hunters who just haven’t spotted you.
Below, you’ll find lists of all console, debug, and cheat commands, according to the Satisfy mod documentation page and the Satisfy wiki on Fandom.
All console, debug and cheat commands
Console commands
| ? (without pressing enter) | Displays a list of all commands, both usable and unusable. |
| Material flow analysis repase name (fstring) | Finds required items for all craftable items every second. The item name is case sensitive, and FSTRING(item name) must follow the same string as indicated in the item’s blueprint path. |
| gamma (number) | Changes the gamma (brightness) level. |
| pause | Stops the game. Enter again to anesthetize again. |
| r.atmosphere (0/1) | Enables/disables the environment. |
| r.fog (0/1) | Enables/disables fog. |
| R.ViewDistancescale | Determines the distance to objects such as trees and plants (the value is the multiplier). |
| Plants | Make changes to how high-quality LOD models are displayed at a distance. |
| r.shadow.distancescale | Sets the distance of the object’s shadow (the value is a multiple). |
| r.screenpercentage (percentage) | Determines the intrinsic resolution scale. |
| r.temporalaacurntframeweight (number) | Determines the effect of the current inner frame on the final image (range 0-1). |
| r.temporalfiltersize | TAA sample spread sets. |
| r.temporalaasamples(number) | Sets the number of samples to use for TAA (2-5 to reduce jitter). |
| r.tonemapper.sharpen(number) | Changes the amount of a sharp filter. |
| R.staticmeshloddistancescale(number) | Controls the level of detail for static meshes. |
| R.landscapelodbias (number) | Remotely changes the geometry of the terrain. |
| grass Density scale (number) | Determines the density of the grass. |
| Pool. light.count(number) | Determines the amount of lights provided. |
| Pool. light.lightshaft.count (number) | Determines the amount of light shaft provided. |
| State FPS | Enables the FPS counter. |
| STAT levels | Displays streaming information to the surface. |
| State unit | Displays various statistics such as game time, frame time, and GPU time. |
| suicide | Kills you in the hub and counters it. |
| t.maxfps (number) | Sets the maximum framerate. |
| FOV (number) | Changes the field of view. |
| toggledebugoverlay (0/1) | Displays debug information. |
| Save With News Session Name (name) | Saves your current session under a new name. |
Debug
| Ai | Unidentified, perhaps revealing enemy or vehicle information. |
| Aquadiosaurus | Displays the number of active audio sources. |
| Animation | Unknown, possibly displays information about the animation that is playing. |
| Bones | Unknown, probably shows bone contact information. |
| Camera | Displays information on camera position. |
| Circuits | Displays information about any circuits/power networks in your world. |
| Clash | Displays unknown, possibly conflicting information. |
| The factory | Displays the number of structures built by players. |
| Factory connection | Due to an unknown interval. |
| Force feedback | Displays information about power feedback values. |
| Input | Shows information about which input method is being used and which keys/buttons are being used. |
| Net | Unknown, possibly displays multiplayer connection information. |
| None | Shows default information and hides all others. |
| Physics | Displays physics-related information (player speed/velocity, etc.). |
| The strength | Due to an unknown interval. |
| radiation | Displays information about the radioactivity subsystem. |
| Radiation ferrous | Shows areas where radiation affects players. |
| Reset | Hides all debug information. |
| Importance management | Sounds are being played. |
| Tracks | Displays information about the railway subsystem on the tracks. |
| Triangular | Displays train schedule information. |
| Trainings | Displays train signal information. |
| Trains | Displays information about any current trains. |
| the car | Displays information about the player’s vehicle. |
| weapon | Displays information about weapons. |
Fraud
| Teleport | Teleports you to where your cursor is looking. There is no limit. Be careful not to teleport outside the map by accident. |
| God | Toggles god mode, and makes you immune to damage. |
| Chat script | Executes commands listed in the Schoscript.ScriptName INI section of DefaultGame.ini |
| Nomination | Disables ADA messages on unlock. |
| cheap | Provides access to currently purchasable schemes in the game(including modded ones).It is recommended that you run the nominations first. |
| Reset GameFaces | Reset your space elevator progress.Does not affect unlocked milestones. |
| SetNextGamephase | Completes the next available space elevator tier.No milestones are given. |
| Geochemical software | Unlocks all milestones at specified level number.It is recommended that you run the nominations first. |
| Geoactive Mill Stonezematic | Instantly completes the selected milestone in the center. |
| Competersearch | Immediately completes ongoing MAM research. |
| Nocost | NoQuest enables or disables cheats,which are stored in a save file,and persist even when the mod is installed.When activated,nothing is required to create objects with the Blood Gun.Crafting stations still require ingredients. |
| Nowpur | Nupur enables or disables cheats,which are stored in a save file,and persist even when the mod is installed.When activated,the buildings still require an electrical connection,but do not require electricity to operate.Vehicles also do not need fuel. |
| Turboproduction mode | When enabled,all items are instantly crafted in the Workbench and Workshop.Buildings are not affected. |
| Give item stacks | Adds multiple full stacks of an item to the player’s inventory.If the inventory is not large enough to hold it all,additional slots will also be given.You can find an item’s blueprint path on the Satisfied Wiki,find the material in a reference list,or search around in the FMODEDL.You can also use it to give yourself an extra inventory slot. |
| give it | Adds a number of individual items to the player’s inventory.Unlike give item stacks,if the inventory cannot hold items,the inventory will not be expanded.You can find an item’s blueprint path on the Satisfied Wiki,find the material in a reference list,or search around in the FMODEDL. |
| GeoResources Inc.Coupon | The pool adds a great sink coupon that can be printed on a great sink.It does not affect how many points it takes to earn the next coupon. |
| Solomon | Speeds up or slows down the entire game by a given multiplier.This includes player movement,particles,animations,etc.This has an effect on the operation rate,but not as much as one might expect.For example,10.0 makes copper sheets craft that take 3.5 seconds instead of 6 seconds at 1.0. |
| Setemif Day | Sets the global time of day in 24-hour time format. |
| Set Time SpeedMultilayer | Day speed determines the universal time of multiplication.Set it to 0 to freeze the day/night cycle completely. |
| Buildabletick | AFGBuildable Enables/disables ticking,which controls when buildings are animated.They will still produce items at their regular rate even when it is set to!1. |
| Player Fly | Enables/disables vanilla flying cheats. |
| Pleurnoclepmodon fly | Enables/disables NOCLIP when cheating is in fly mode. |
| Phillip Vehicle | Flip the vehicle you are currently in up to 180 degrees.If you are already upright,it will flip you upside down. |
| Resetallfactorylegstozero | Resets support legs to their default height on all buildings.The Boolean argument controls if it should be“RePolyTemplates”,perhaps if they have been deleted somehow. |
| Reconstruction work | Recalculates support legs on buildings near the player.If the gap is too large,they will simply reset to zero. |
| flallfreightcars | Fills all freight cars in the map with an unknown,nondescript placeholder item.The argument is controlled by how close they are,1.0 100 freight cars that already had items in them when this command was run will empty the items instead of setting them to the full percentage. |
| Empty elf right cars | Empty all carriers into their contents map. |
| Hideallbuildings | Hides or shows all factory buildings.They still clash. |
| shovfactoryly | Hides or shows all terrain including the skybox and its lighting.Disables your flashlight when enabled.It still has conflict. |
| Force spawn creatures | Forces active spawners to spawn even if the creature is not yet set to spawn(due to day/night restrictions,etc.) |
