Nintendo likes to build on what it has already created. Donkey Kong Bananza, a game that combines 3D platforming with freeform destruction, began as a prototype based on ideas featured in Super Mario Odyssey, and the prototype featured a Goomba with giant fists.
Super Mario Odyssey’s Luncheon Kingdom features, among other areas, breakable structures scattered throughout the environment. These objects can be smashed into pieces using the many special abilities Cappy gives Mario. Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara explained how the mechanic ultimately helped create Donkey Kong Bananza during a talk at the Game Developers Conference in San Francisco this week.

After Odyssey was completed, Kurihara created a simple prototype using the game’s assets. He clenched two giant fists at the Goomba to test what it would feel like to break through walls and even throw debris from those walls. You can see what our presentation might look like above.
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