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    You are at:Home»Entertainment»Gaming»Sims 4 Needs and Motives: How To Keep Your Sims Happy And Alive
    Gaming

    Sims 4 Needs and Motives: How To Keep Your Sims Happy And Alive

    newsworldaiBy newsworldaiMay 3, 2025No Comments8 Mins Read0 Views
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    Sims 4 Needs and Motives: How To Keep Your Sims Happy And Alive
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    Just as you do in real life, digital people who occupy the world of Sims 4 have the needs that have to be met, otherwise they will not be happy and maybe something will be bad. Possibly something Really Fortunately, as bad, as dying, meeting the needs of your Sims is not the most complicated matter-our digital people are not as complicated as the real people. Nevertheless, a little knowledge goes a long distance, and you will get a little knowledge below because we break it on how to work and how you can solve them better, whether it be through your SIM co -activities, or the permanent rewards of life that allow you to completely ignore them. Let’s sink.

    Even Sims will have to eat. Most of them, of course.
    Even Sims will have to eat. Most of them, of course.

    List of Sims 4 is required

    Hunger

    • Solution: Eat food
    • Related facilities: Rarely hungry and full forever
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    If your SIM does not eat, they will be hungry. If they do not eat food unless their hunger gauge is completely eliminated, they will soon die from the scrutiny or if they are a child, take away the children’s safety services and adopt by a different family. Since the stake with it is very high, the appetite only needs your SIM with which it has to be dealt with every time, as it is a single baseline that is guaranteed that if it is not paid attention, the SIM is guaranteed to be killed. So don’t forget to make your SIM.

    Here are two rewards that make hunger much easier. Hardly hungry (4,000 prizes points) will dramatically reduce your appetite gauge reduction rate, and forever complete (10,000 prize points) will make it so your hunger gauge will not end naturally.

    Energy

    • Solution: Sleep, caffeine
    • Related facilities: Rarely sleep, never tired

    The most disturbing aspect of human life is a permanent need for sleep, and your Sims are not different from that. Sims need to rest, and if they are tired, they will get worse on every task, which they try, will master more slowly than usual, and some work increases the risk of injury, such as rock climbing and building robots. Gold is the best way to fill your energy gauge. You can also drink enough for energy burst, but this is just a temporary solution-your characters will eventually need to sleep. There are two extra ways to rest in Peshawar: gold in coffins, and dark meditation.

    Fortunately, the stake is quite low for this need-if your SIM’s energy bar is completely over, they will only pass on the floor, and otherwise leave temporary negative modlets. But there Is A major danger: If a SIM is out of energy and passes during swimming, they will sink.

    There are two energy -related wishes rewards. Rarely sleep (4,000 points) will make your SIM energy gauge more slowly, and never tired (10,000 points) will completely eliminate your SIM sleep need. Similarly, a fully upgraded vampire will not need to sleep, except to fill their vampire energy.

    Bladder

    • Solution: Use the toilet
    • Related facilities: Steel bladder

    After eating your SIM, the waste from the food has to go somewhere, and somewhere hope that the toilet is-because the use of the toilet will completely fill the bladder meter. The only real danger with this need is to poop your pants, which describes them as dirty, smelly and embarrassing.

    Steel bladder desire reward (2,000 points) will eliminate your bladder meter more slowly. Hardly hungry and always helps the bladder needs, as this requirement only decreases when your SIM eats-if they never eat, they will never have to use the bathroom. Or you can refer to this problem with a shameless reward (2000 points), which will make it so that you have no objection to popting your SIM.

    Hygiene

    • Solution: Take a shower, brush teeth
    • Related facilities: Anti -septic, fresh forever

    As your SIM goes about their business, they will gradually become guaranteed and smelly, and if they do such a strong activities like working or vovo-or-pooping their pants, this process will accelerate. The bath will now take care of this need now, and a SIM can also brush its teeth or wash hands to promote its hygiene meter a bit. If you have a laundry day stiff pack and you have laundry machines at your SIM’s house, they will also need to wash their clothes, which will become dirty like their body.

    The need for hygiene can be reduced using two desire prize compensation. Anti -septic (3,000 points) will slow down your hygiene meter, and forever fresh (8,000) will prevent you from being bathed.

    Recreation

    • Solution: Do you enjoy your SIM
    • Related facilities: Careless

    Just like you, your Sims also need to work to entertain yourself, otherwise they will lose their mind-or in particular, they will really become stress and arrani. But the solution is very complicated: your SIM just has to do something that they enjoy. The options are very unlimited, because they can play video games, play with their pets or children, play competitive games like sports or chess, and fishing, swimming, and all working as hobbies are really like to do. If you are not sure what they like, you can see, or choose your SIM’s preferences in creation-a SIM.

    But you don’t really need to detect it, because if you let your SIM run independently, they will always handle it themselves. Finding entertainment equipment to do this seems to be the basic operating mode for independent Sims.

    If you never want to have any fun, the rewards of careless desire (2,000 points) will stop your SIM from any stress, which negates the effects of a low entertainment meter.

    Sims are very social creatures.
    Sims are very social creatures.

    Social

    • Solution: Talk to other Sims, or toilets
    • Related facilities: Free, no one needs

    Sims are very social creatures, just as we are, and spending time with other people is an important part of their lives. If your SIM’s social meter goes too far, they don’t talk to anyone unless they talk to anyone. Actually going out and interacting directly with other Sims, or inviting Sims to execute, is probably the most obvious solution, but not really needed personal dialogue-chatting with others on computer or social media will also increase your social meter. And if you want to get Really About this, your SIM can get a tackling toilet in blood mode and befriend it, remove any need to deal with other people.

    Free lifetime prize (2,000 points) will eliminate your social need very slowly, and no one needed (5,000 points) will not fully negate this requirement.

    Vampire’s dangers

    • Solution: Take an umbrella, and drink plasma from Sims, fruit or plasma packs
    • Related facilities: Thirst, resistance of the sun

    The vampire has two unique requirements that do not regularly make Sims: they need to drink plasma from other Sims (they replace hunger), and they do not need to stand in direct sunlight or they will suffer and eventually die. It is easy to deal with sunlight-just take an umbrella, and your vampire SIM will use it when you go out of the day.

    Plasma is more complicated, because drinking from other Sims is usually emphasized, though it does not technically harm them-and if you feel too thirsty, your SIM will temporarily fry and will attack another SIM. If you do not mind affecting reputation, drink, but if you want your SIM to remain on good conditions with people, there are two alternatives to plasma and benign sources: buy plasma packs on a computer and pick the plasma fruit from the plasma tree. Plasma trees grow wild in a hung hollow, and you can use plasma fruits to plant your plasma trees.

    The vampire has a benefit to the talent tree that can permanently deal with these two risks, however, though, it will take some time to unlock. Tamid thirst, a maximum level vampire skill, will make it so that your SIM will never get a negative response to thirst. And the resistance of the sun is a fourth level skill that has three levels that will allow your SIM to become a day walker.

    Mermaid Hydration

    • Solution: Drink water, bathing, swimming
    • Related facilities: Fresh forever

    Even in their human form, Mitsiangs need to be moist thanks to the need for hydration, which replaces hygiene for this particular form. But since it uses a hygiene meter, your Mistress Sims will not die from dryness, they will only become too stressful and angry and they will not be able to use their specific abilities. But this is an easy fix: Mermaids can increase their hydration by any activity related to sitting in the hot tub. Therefore, you have to bathe, swim, or drink water.

    Forever fresh Perk, which permanently solves your hygiene requirement, will have the same effect on the hydration of mathematics.

    Alive Happy Motives Sims
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